Showing posts with label Viveport. Show all posts
Showing posts with label Viveport. Show all posts

Wednesday, October 19, 2016

HTC Announces Viveport M VR App Store for Android Devices


Earlier this year, HTC had announced its virtual reality app store called Viveport, which would let the VR users access the latest VR content. Now, the company has announced a similar storefront exclusively for Android users. Termed HTC Viveport M, the store will be filled with VR apps and content for users, organized into categories. The store will feature content for all VR headsets and is not exclusive to HTC Vive VR headsets.

Unlike Viveport, which is accessible through browsers, PC apps, and even mobile apps; Viveport M is only meant for Android users. Viveport M is currently only available as a closed beta, meaning that only developers will be able to access it. However, HTC hints at commercial availability soon. It will first roll out in China, and then gradually make its way to the other markets.


This announcement was made at the joint Developer Forum of Alibaba Cloud's annual Computing Conference in China. The launch of Viveport M indicates HTC's seriousness towards VR moving forward. Apart from VR-centric apps, the store will feature 360-degree content for use with or without a special headset. HTC also announced the Viveport Arcade, a VR content management and sales platform customized for offline experience centers.

"Viveport Arcade will make it much easier for VR arcade operators to legally acquire the most compelling VR content available, while the system itself will allow both operators and developers to accurately share the revenue from end users. Pilot programs for Viveport Arcade have already been deployed in a number of locations in the last 1-2 months and will soon expand to hundreds of gaming centers, amusement parks and karaoke bars across China and globally," the company said in a statement.

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Saturday, August 6, 2016

HTC Announces Viveport VR App Store: What You Need to Know


HTC on Friday announced Viveport, its storefront for VR content and experiences. The service will be rolled out this fall, and a developer beta will be launching soon. The Viveport will be a destination for all HTC Vive users to access the latest VR content, organised into categories. The company also announced the Vive Home, a customisable personal virtual environment.

"Our mission is to unleash human imagination from the limitations of reality, and Viveport will be an important cornerstone in democratizing access to the world's most diverse selection of immersive experiences," said Cher Wang, CEO of HTC.

Interestingly, while HTC certainly wants Vive users to make use of Viveport, it is not designing this as an exclusive experience. What this means is twofold - first, if you already have a Vive, then you can also use Steam as a store for VR content. Steam, by Valve, HTC's partner on Vive, is one of the best known and most full-featured game store and having access to Steam as a distribution can be seen as a major plus point for the Vive.

At the same time, Steam doesn't have much of a user base in some parts of the world - it's not used very heavily in China, for example. Viveport can smooth over these gaps, and apart from that, it's an experience that's built from the ground up with VR in mind, making it easier and more intuitive to find and access new VR content. That's the plan anyway.


The store will also be accessible through browsers, and via PC and mobile apps, and that's the second way in which the Viveport is an open platform. According to HTC, the content on the Viveport will not be exclusive to the Vive.

"We want to reach audiences on all devices and platforms," an HTC executive explained. "We are on the Vive right now, and we will look at adding support for more platforms." Also, while some of the content on Viveport would not work properly on its big rival, the Rift, that's because Oculus' offering does not support room-scale tracking in the same way. The seated 360-degree experiences should work in much the same way on both devices. That's a far cry from the Rift, which Facebook-owned Oculus was initially trying to lock down. You couldn't even run Rift games on the Vive, which changed only after fan outrage. In contrast, HTC seems more willing to embrace an 'open' world.

"We believe equal access to virtual reality experiences will make the world a better place; enhancing our daily lives and the way we connect with everything. An important goal for the Viveport team is to enable developers to reach a global audience and grow their business," said Rikard Steiber, Senior Vice President of Viveport.

The company will also be rolling out all content globally, so as long as you're in a country where the Vive is officially being sold, the Viveport and all the content it sells will be accessible too.


The company also talked about special bundles for education, and while HTC does not expect hardware bundles for educational institutions in the short term, it didn't rule it out as a long term possibility. The Viveport team was also quick to talk about the ways in which the headset can be used for education, and not just for gaming.

"There's an app called Lifeliqe, where, it can transport - not just the students, but also their teacher, into the past," an executive explained, "and they can see for example the dinosaurs, so it's like Jurassic Park, and the teacher can explain things and educate the class in this really immersive environment."

Viveport will feature a wide range of VR experiences across education, design, art, social, video, music, sports, health, fashion, travel, news, shopping, creativity tools, and more. There will be a mix of paid and free content, and support for options such as in-app purchases and subscriptions as well, so it should be a full-fledged app store from its launch later this year.

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